
A little bit about who I am
Systems thinker—designing technical systems for humans.
I started in industrial design—which means before I ever opened Figma, I was thinking about how objects, systems, and people fit together. That foundation shapes everything I do.
I’ve spent seven years designing for complexity: enterprise platforms where the wrong interaction costs real time, regulated environments where accuracy isn’t optional, and systems used by people who can’t afford to be confused. I’m drawn to problems that are hard to untangle, and I’m good at making the solution feel inevitable once it’s in place.
Core design skills
Product Design
- Information Architecture
- User Flows
- Wireframing
- Interaction Design
- Responsive Design
- Prototyping
- Visual Design
Design Systems
- Component Libraries
- Design Tokens
- Documentation
- Governance
- Design Language
- Scalable Architecture
Research & Validation
- User Interviews
- Usability Testing
- Journey Mapping
- Workshop Facilitation
- Competitive Analysis
- Proto-Personas
Tools
- Figma
- FigJam
- Miro
- Adobe Creative Cloud
- ChatGPT
- Base44
- HTML / CSS
Away from the screen
Outside of work, I’m a mom, runner, and maker. I enjoy the discipline and competitiveness of running, and the way it pushes me to continuously improve. Making things has always been part of how I think—I’m curious about process, how things are built, and what materials shape the outcome. Recently, I’ve been learning wheel throwing and getting back into ceramics, which has become a more expressive, hands-on counterbalance to my digital work.


Making things with clay…





